Heroes of Might and Magic III and IV:

HoMM III Beginners' Strategical Manual
HoMM IV Game Manual
Game reviews 
Game strategies
Town strategies
Players opinions
Town fantasy fiction histories - for each town
All town creatures screenshots
Creatures statistics
Outside/inside views of the towns
History of HoMM III - complete fantasy fiction storyline with screenshots
Custom-made crosswords for HoMM III
Players' discussion of Heroes tournament rules
Sphynx riddles from HoMM II on Riddles page
This section is about everything you need to know for playing the PC games:

Heroes of Might and Magic III & IV
Might and Magic VI, VII, VIII, IX

Games in "Heroes of Might and Magic" and "Might and Magic" series are all about strategy and fighting.
I'm utterly convinced that they are the best of the best among PC games, that require thinking, careful, considered, weighted approach to the fighting issue. They are not the games where you just kill everybody everywhere on sight. No, these games do not tolerate such an attitude. You have to think whom to fight and how, and when, and it is necessary at all, and if it is, what must be done in order to be victorious.

I've played these games many years. In the Heroes series I've begun with the now ancient King's Bounty, which was my everynight relaxation medicine in more than 2 years. Next one was the Heroes II: The Succession Wars, and it was the love from first sight. Love with the big L. I've waited for each new game and expansion with an impatience of a 4 years old child waiting for the Christmas presents.
The first day a new gamebox has appeared in a store I was there, and the same night I was already playing till dawn, and the next day, and the next...Until I didn't beat it all, both campaigns and scenarios.

When the choice of game scenarios was exhausted, the random maps of Heroes III were created and played.
And I was never completely satiated. There are people addicted to many diffirent things on this planet.
I'm addicted to the Heroes of Might and Magic. And Heroes of Might and Magic III is still my favorite game.

Through Heroes of Might and Magic I've discovered the extra world of Might and Magic series. My vision of this fantasy realm created by the New World Computing guys was suddenly extended till the far horizons.
I've played Might and Magic VI, VII, VIII, IX with the different sets of characters many times each game. Then I've decided that as there isn't any switching between difficulty levels I might as well create one. So, the idea of solo playing with only one character was born in my head. Since then I've finished all four of the games, MM 6, 7, 8 and recently 9 all with only one magic hero, and one might hero.

That was incredibly cool! I've enjoyed the game tremendously. With each time I've beaten the game I discovered something new, some new opportunity in the game, some new possibility to improve my playing.
Well, I suppose that all above does classify me as the Heroes and MM freak. I don't hide it. I'm crazy about them.

In the Autumn of 2000 I've discovered that I'm not alone. There are more freaks like me in the world. I've discovered the world of Heroes & MM fans on the Web. I've joined 3DO Community. I was thrilled. I've found new friends, shared my opinions with them, listened to other people and spoke myself. I added one more addiction to my list - 3DO Community. (Doctors, is it bad, or very bad?)
I am still frequent visitor there even today, two years since.
I've found that my experience in the games could help others, those who just began to open the huge and wonderful world of Heroes and MM for themselves. I dedicate this page to them and the whole idea of creating Strategy section on the site was based on the desire to help the newbies.

I've tried to compile here all tips and advises that could help a new player in Heroes of Might and Magic III  and IV & Might and Magic VI, VII, VIII, IX in an ordinary game with the whole party of characters and in a solo game (with only one character).
There are no pure spoilers here, as I am utterly convinced that the spoiler is an extreme measure, which kills a thrill of the game (however, if any of you are in an urgent need of any spoiler, you are welcome to ask me).

I tried my best. I hope you like the result. If anyone would want to add anything to any subject, you are welcome.  My belief is that the more opinions - the better. We are all different. All players play according to their style and personality. There is no ultimate recipes here, only hints and advises. It's for you to decide your own fate within the game.
Discussion of the rules for new Heroes Tornament
Strategy - the art of planning
operations in war, especially
of the movements of armies
and navies into favourable
positions for fighting;
skill in managing any affair.

Oxford Dictionary of Current English
Games in "Heroes of Might and Magic" and "Might and Magic" series are all about strategy and fighting.
I'm utterly convinced that they are the best of the best among PC games, that require thinking, careful, considered, weighted approach to the fighting issue. They are not the games where you just kill everybody everywhere on sight. No, these games do not tolerate such an attitude. You have to think whom to fight and how, and when, and it is necessary at all, and if it is, what must be done in order to be victorious.

I've played these games many years. In the Heroes series I've begun with the now ancient King's Bounty, which was my everynight relaxation medicine in more than 2 years. Next one was the Heroes II: The Succession Wars, and it was the love from first sight. Love with the big L. I've waited for each new game and expansion with an impatience of a 4 years old child waiting for the Christmas presents.
The first day a new gamebox has appeared in a store I was there, and the same night I was already playing till dawn, and the next day, and the next...Until I didn't beat it all, both campaigns and scenarios.

When the choice of game scenarios was exhausted, the random maps of Heroes III were created and played.
And I was never completely satiated. There are people addicted to many diffirent things on this planet.
I'm addicted to the Heroes of Might and Magic. And Heroes of Might and Magic III is still my favorite game.

Through Heroes of Might and Magic I've discovered the extra world of Might and Magic series. My vision of this fantasy realm created by the New World Computing guys was suddenly extended till the far horizons.
I've played Might and Magic VI, VII, VIII, IX with the different sets of characters many times each game. Then I've decided that as there isn't any switching between difficulty levels I might as well create one. So, the idea of solo playing with only one character was born in my head. Since then I've finished all four of the games, MM 6, 7, 8 and recently 9 all with only one magic hero, and one might hero.

That was incredibly cool! I've enjoyed the game tremendously. With each time I've beaten the game I discovered something new, some new opportunity in the game, some new possibility to improve my playing.
Well, I suppose that all above does classify me as the Heroes and MM freak. I don't hide it. I'm crazy about them.

In the Autumn of 2000 I've discovered that I'm not alone. There are more freaks like me in the world. I've discovered the world of Heroes & MM fans on the Web. I've joined 3DO Community. I was thrilled. I've found new friends, shared my opinions with them, listened to other people and spoke myself. I added one more addiction to my list - 3DO Community. (Doctors, is it bad, or very bad?)
I am still frequent visitor there even today, two years since.
I've found that my experience in the games could help others, those who just began to open the huge and wonderful world of Heroes and MM for themselves. I dedicate this page to them and the whole idea of creating Strategy section on the site was based on the desire to help the newbies.

I've tried to compile here all tips and advises that could help a new player in Heroes of Might and Magic III  and IV & Might and Magic VI, VII, VIII, IX in an ordinary game with the whole party of characters and in a solo game (with only one character).
There are no pure spoilers here, as I am utterly convinced that the spoiler is an extreme measure, which kills a thrill of the game (however, if any of you are in an urgent need of any spoiler, you are welcome to ask me).

I tried my best. I hope you like the result. If anyone would want to add anything to any subject, you are welcome.  My belief is that the more opinions - the better. We are all different. All players play according to their style and personality. There is no ultimate recipes here, only hints and advises. It's for you to decide your own fate within the game.



STRATEGY
The Mystery World in the orb
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Hundreds of images and animated pictures from Might and Magic series
Custom -made crosswords and word puzzles for the World of Might and Magic
This section is about everything you need to know for playing the PC games:

Heroes of Might and Magic III & IV
Might and Magic VI, VII, VIII, IX

What can you find here:
Heroes of Might and Magic III and IV:

HoMM III Beginners' Strategical Manual
HoMM IV Game Manual
Game reviews 
Game strategies
Town strategies
Players opinions
Town fantasy fiction histories - for each town
All town creatures screenshots
Creatures statistics
Outside/inside views of the towns
History of HoMM III - complete fantasy fiction storyline with screenshots
Custom-made crosswords for HoMM III
Players' discussion of Heroes tournament rules
Sphynx riddles from HoMM II on Riddles page
Might and Magic VI, VII, VIII:

Walkthrough guide for solo game (can be easily used for full party) with screenshots
Strategical tips and advices for passing tough locations and monsters
Useful information
Boat and stable schedules
Complete fantasy fiction Might and Magic world history from MM I till MM VIII
Huge gallery of screenshots (400+) from MM VII & MM VIII
Monsters/creatures animations from MM VII & MM VIII in their natural environment
Custom-made crosswords and word puzzles  with solutions from the games
Might and Magic IX:

Detailed step-by-step walkthrough for solo game (can be easily used for the full party) with screenshots
Game guide
Game FAQs - solutions to most problems and tough locations
Game Quests - description of all quests in the game
Complete spells, skills, classes information with cross-reference tables 
Boat schedule
Characters attributes and portraits
Players' advices
Game reviews
Links to MM VI-IX game sections lead from MM Home.
To jump to HoMM III or HoMM IV sections click on the appropriate link below.
Other major links are below too.
And if you are lost, try to check Site Map.