They begin right after the huge doors in the Stone City mines. The Dwarves are carrying out the merciless war with the Gogs and the Magogs, who occupied this place. It's strange that the Gogs and the Magogs have moved from surface to underground, but these dark loving perverse Gogs and Magogs feel themselves quite happy there. |
Finally, you are among friends here. Relax and have a moment of peace after all these battles. The Dwarves are a very hospitable and nice nation, always welcoming visitors. Enjoy their famous Stone Soup, buy the best mace on the continent, and visit good stores and the Earth Master Magic Guild. |
Wizards and Archmages
The same Wizards and Archmages will meet you. Use the same tactics as when fighting with the Wizards of the School of Sorcery. Always kill first the summoner, and only after this kill the summoned. Otherwise, you'll be knee high in all these summoned elementals. |
MIGHT and MAGIC VII Tips and Warnings Page 2 |
Bracada Desert
Flying
It is impossible to walk there. You can only fly. So, you can use a spell or an NPC (non-playing-character that you have hired to execute a specific task), your choice. |
Red Dwarf Mines
Beware of the Ooze. They are strange and powerful, no weapon affects them at all. They could be killed only by magic! Don't skip even one stoned Dwarf; every single one of these little tough guys must be freed from their stone prison. The menace for Dwarves and your headache will be the Medusas, who like to Stone or Paralyze their enemies. Remember, that this enemy is you, and you don't want to be a stone statue till the end of the game, do you? So, either you can use Invisibility, and run while you're invisible (that way you don't |
need to fight with the Medusas at all), or you can have these special magical items, protecting your Hero from Paralyze and Stone (then you can have fun, killing the Medusas). Though, there is one more way - casting the spell Protection from Magic. |
School of Sorcery
The old men with long, gray beards will meet you. Their favourite pastime is studying ancient scrolls. But be sure, that should you want to check out their closed rooms, these "fragile" white-haired chaps will be all very angry, and will attack you with extremely powerful magic. The hardest thing is that they all begin to summon elementals. |
Concentrate on the Wizards themseleves. They are who summon extra enemies, so the sooner you'll kill all the primary targets, the sooner the constant stream of new elementals will stop, and you'll be able to deal with those who were already summoned by the late Wizards. |
Griffins
Though they are flying creatures, but they are not that tough. It is easy killing. Just keep them at a distance. |
Golems
Pretty tough monsters, created by the Wizards. When you'll be playing the game for the Dark Side, be careful with these animated creatures as they can inflict really serious damage. |
Wizards and Archmages
The same Wizards and Archmages will meet you. Use the same tactics as when fighting with the Wizards of the School of Sorcery. Always kill first the summoner, and only after this kill the summoned. Otherwise, you'll be knee high in all these summoned elementals. |
Walls of Mist
The best way to pass it is to use Invisibility. Passed one section - go outside - cast the spell again - pass the next section. This way, you can search the whole place until you'll find all the three keys. If your version of the game was upgraded, then it could contain a bug, which is shown this way: When you would open the chest in the room behind the pedestals you used to insert the keys in, you'll find that there are no lich jars there. Reload, and they will appear (just save before opening the chest!). |

Actually, the Walls of Mist are a treasure to you. Of course, if you will have enough patience. By jumping through the left teleporter, you'll get to the hall where you can collect a lot of money and raise your statistics - speed, accuracy, etc. Use Invisibility, have a mammoth storage of patience, and you'll raise all the statistics of your Hero till the sky level (actually, 325th level, to be specific). So, patience and patience. To achieve this, you'll need to enter the Mist about hundred times, as you can imagine, it is a tedious process, but extremely fruitful. |

One more thing. When inside, and Invisible, be extremely accurate, and do not touch anyone incidentally. You don't want to undermine your undercover. One hour of Invisibility is quite enough to enter, search one section and exit in one piece and alive. Be assured that all your efforts will be paid off tenfold. ATTENTION to those who play for the Dark Side - before you will enter Mist, you must kill every single creature in Celeste. |
Temple of Light (Specific location of the object)
The Piece of the Altar is in the last room with the big star altar. Click on the star, and the wall will open. You will see the chests. |
Three creatures that inhabit it: Ghosts, Gogs/Magogs, Gargoyles |
Ghosts
No problem. Easy killing.
Gogs/Magogs
They are pretty nasty little creatures that run too fast and throw big fireballs at you. They are small, but there are too many of them. Be careful. Don't underestimate them. |
Gargoyles
Most of them will be the Stone Gargoyles, but most probably you will meet one or two of their greatest kind - the Obsidian Gargoyle. Always keep in mind that the Obsidian Gargoyle more often than not does paralyzing. The greater distance you'll keep between yourself and them, the safer you'll be and more chances to emerge from the battle alive. |
The Haunted House
You'll meet Wights, Wraiths, Ghouls, Zombies and Ghosts, pretty much the standard undead stuff. And pretty standard is the advice for dealing with the undead - be careful! In the narrow passages they can attack en masse and then it would be really serious. Look for a lever that opens passages. Be attentive. Personally, I have found it only on the third or fourth time! |
Remember that all chests and wardrobes are booby-trapped. You'll need life strength before opening them. For this, you will need to sleep and restore your strength and to do this, you will have to kill everyone in the house, otherwise they will not let you sleep in peace. Always save the game before opening a chest or a wardrobe! |
The Tombs of Barrow Downs
The same familiar creatures here - Ghouls, Ghosts, Gogs, Magogs, Wights, Wraiths, and some new - Skeletons and Bats. Moving around in the Tombs is done with the help of the teleporters (push the levers - altogether there are 15 levers there) that transport you to diffirent locations. Try to find the keys (3 keys) as soon as possible, as they will enable you to open the map between the teleporters. Be sure to make the game save before each jump through the teleporter. You'll be able to find a lot of interesting things in the Tombs, some money too - about 40,000 gold. And of course, the Tombs are closely connected to your promotions. |
Finally, you are among friends here. Relax and have a moment of peace after all these battles. The Dwarves are a very hospitable and nice nation, always welcoming visitors. Enjoy their famous Stone Soup, buy the best mace on the continent, and visit good stores and the Earth Master Magic Guild. |
The Dwarves could be completely happy, but there is a problem of the Troglodytes in their mines. The subterranean blind creatures completely occupied them and even trapped some of the Dwarven |
Mines under Stone City
There is a lot of underground passages under Stone City. The Dwarves themselves made some of them in their mining activities. But there are some new left after the recent Warlocks' campaign against Erathia. The Warlocks have lost the war, and withdrawed back to Nighon, but some of the Troglodytes regiments were left in the subterranean caverns. This is the natural environment for them, and they have begun to increase in number dramatically, obscuring the normal working of the Dwarven mines. So, be kind, and kill all the Troglodytes. |
They begin right after the huge doors in the Stone City mines. The Dwarves are carrying out the merciless war with the Gogs and the Magogs, who occupied this place. It's strange that the Gogs and the Magogs have moved from surface to underground, but these dark loving perverse Gogs and Magogs feel themselves quite happy there. |
The tunnels are head splittingly interwined. You can meet a wandering Warlock or two down there. In no case, do NOT attack them! They will not bother you. Probably, they are just inspecting the tunnels (you know, like mine engineering staff) or looking for the lost Troglodytes. In any case, they are neutral. Don't tempt your fate; you don't want to check out the strength of a Warlock's full spell attack. Be sure to make a game save before entering the Thunderfist Mountain territory to Nighon, as you'll have to pass the Minotaur Guard. (turn to the next page for further tips...) |
miners underground. Do a favour to the Dwarves, and help them with this problem. |
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