What can you find here for Might and Magic VII:
~ Guide for solo MM VII game (with one character) beginning with party creation (the guide can be used for the full party as well, it will be simply easier to pass the game) including the special attention for playing Might Solo game with only One Knight! ~ Tips and advices for tough locations and monsters - four pages of information!
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Ship and stable schedules |
~ What skills to take for the Knight when you select your party ~ Special things that you must remember when playing with the Knight ~ What skills the Knight should learn ~ Wands, Spell Scrolls, Potions and NPC extremely useful for the Knight ~ A lot of advises how to fight enemies with only one Knight |
Most of the advices are appliable for the both Magic hero (Druid) and the Might hero (Knight), though it is extremely advisable for those who play with the Knight to check out the section about the specifics of playing with the Knight in Might and Magic VII. |
Though, they were designed for the Magic Hero (Druid), a lot is applied to the Might Hero (Knight) as well, so be sure to read this section even if you're playing with the Knight. |
First, that this Strategy Guide for Might and Magic VII is only the personal opinion of the Author. If you have any suggestions or don't agree with anything, please, be free to e-mail or c-mail to BESS. |

Hail, Adventurer!
The word of your heroic actions in Enroth (while playing Might and Magic VI ) has reached Antagarich. You covered yourself with glory fighting with Kreegans and there were many who wanted to be present on that wonderful ceremony when you have been promoted into the Knight rank by the crown prince Nicolai himself in the Castle Ironfist. The fate decided otherwise. Not we have come to you, but you came to us, to our vast continent of Antagarich. The peace moment is too short in this world. New wars and new quests are waiting for you. With your experience and your knowledge there is no doubt that you'll be up to all of them! Though, the wise speaks that it is prudent to learn whatever you can before step into the battle. So, here you can find the accumulated experience of many hours of fighting and adventuring. Use what you need and enjoy the game! |
Want to remind you a couple of things: |
Second, all the following is written for the solo playing, i.e. passing the game completely from the beginning to the end with only one character (though, of course, you enter the game with all party but quickly dispose yourself of extra characters). There are two ways to do this - with a Might Hero and with a Magic Hero, both ways are described. Nevertheless, a lot of suggestions are extremely useful for the traditional way of playing the game as well. |
First, that this Strategy Guide for Might and Magic VII is only the personal opinion of the Author. If you have any suggestions or don't agree with anything, please, be free to e-mail or c-mail to BESS. |
For those who already played Might and Magic VI: |
How MM VII differs from MM VI: |
~ Game is shorter ~ Less number of hard passing places ~ Not so colorful and detailed graphic ~ Less size of the continent ~ Slight difference in skill advancing
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Advantages: You can choose at the certain spot of the game to continue either for the dark or the light side (the same way as in Heroes of Might and Magic II ). |
What can you find in Might and Magic VII Strategy Guide |
Though, they were designed for the Magic Hero (Druid), a lot is applied to the Might Hero (Knight) as well, so be sure to read this section even if you're playing with the Knight. |
Most of the advices are appliable for the both Magic hero (Druid) and the Might hero (Knight), though it is extremely advisable for those who play with the Knight to check out the section about the specifics of playing with the Knight in Might and Magic VII. |
~ Choosing the party, who is your main hero, what skills to give him/her, who will be your other three characters ~ Disposing of extra characters ~ The Emerald Island contest, what to do ~ Mr. Malwick issue ~ Dragon cave on the Emerald Island ~Where to go and what to do before you'll begin to clear out Harmondale ~ The very first important skills to learn ~ First quests to fulfill in Avlee ~ What objects to collect and why ~ What can you do from ore in Erathia |
~ What skills (miscellaneous, combat and magic) to learn and promote first of all for Druid ~ Short tips how to pass practically all locations and many of the monsters of the game ~ A lot of advises in combat strategy ~ Warnings of difficult places and tough creatures ~ What you must not to forget when fighting certain monsters ~ What spells better to use in what situations and why |
~ What skills to take for the Knight when you select your party ~ Special things that you must remember when playing with the Knight ~ What skills the Knight should learn ~ Wands, Spell Scrolls, Potions and NPC extremely useful for the Knight ~ A lot of advises how to fight enemies with only one Knight |
Ship and stable schedules |
What can you find here for Might and Magic VII:
~ Guide for solo MM VII game (with one character) beginning with party creation (the guide can be used for the full party as well, it will be simply easier to pass the game) including the special attention for playing Might Solo game with only One Knight! ~ Tips and advices for tough locations and monsters - four pages of information!
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