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STABLES SCHEDULE
SHIPS SCHEDULE
THE LIST OF FOUNTAINS AND WELLS
THE LIST OF SHRINES
THE LIST OF TRAINING PLACES
<- Magical PathMight Path ->
- Who will be your main hero and why
- Whom you must choose before going in the game as additional characters and why
- What skills you must give your main character and the additional characters and why, and what good it will do to you
- The detailed explanation step-by-step how to prepare your hero to the future battles
- What you must buy first of all
- What you must learn first of all
- What you must do first of all and where
- Whom among your enemies you can fearlessly eliminate at the beginning of the game
- What three quests must be fulfilled first of all
- Advises how to pass certain places in the game, including the final battle
- Advises how to conduct a battle with some dangerous creatures
- Several very useful tactical tips of how to fight
- Some places where you can earn extra experience
- How to use with the outmost advantage the wells/fountains opportunities and the spells like "Lloyd's Beacon", "Town Portal" and "Fly"
- Where and for what price you can sell some rare items like eggs, bones, etc.
- Circus schedule
- What skills you must learn first of all if you're playing with the Knight
- To what you must pay attention while shopping if you want to survive in the battle
- How to survive without magic
- Some advises on how to conduct the battle
STABLES SCHEDULE
SHIPS SCHEDULE
THE LIST OF FOUNTAINS AND WELLS
THE LIST OF SHRINES
THE LIST OF TRAINING PLACES
- Why does the Author advises to play with the Druid
- What skills you must learn first of all if you're playing with the Druid
- To what you must pay attention while shopping if you want to survive in battle
- Some advises on how to conduct the battle
MIGHT AND MAGIC VI
Complete history of MM world from MM I till MM VIII