Cassana's Necropolis Guide |
This review is made for hard and lower difficulty level both for Necropolis and in a view of joining forces with Conflux as well. |
As a matter of fact, it is my second favorite town, though one can't say so by reading my biography.
I like Necropolis because of its easiness in building up, its very powerful army in combat situation and the heroes - all are powerful in both might and magic. Also, I think it is about the third on the town list of toughness in my register. Necropolis has an advantage that it can collect new skeletons from every battle. Once I had about 22K of skeletons in the game. They are great as the 1st level unit! |
Skeletons/Skeleton Warriors As I said, a very powerful 1st level unit. That 's why I recommend to combine Necropolis with Conflux. The Skeleton Warriors in large numbers would be an excellent addition to the Conflux army. |
Walking Dead/Zombies These units are very slow and I think could serve only for defending Liches. They can attack if you have teleport spell. Well, in the combination with Conflux I still think that Storm Elementals will be better. |
Wights/Wraiths Another weak unit, which was more powerful in Heroes of Might and Magic II, but now its ability to stal enemy's spell points is practically no good. Water Elementals are better. |
Vampires/Vampire Lords This is a great unit in the Necropolis army! It sucks out the life of the living to replenish its own supply. Also, no retaliation in respond to the Vampire Lords - the subject of his biting attack is too terrified and weak to gather any response. Do not swap them against the Energy Elementals - the Lords are good where they are. |

Liches/Power Liches Marvelous shooting unit, I must say. I usually build them at the first week if I have an opportunity. But for those who play on impossible difficulty level, it could become a problem. The Liches shoot with Toxic Cloud, which even wors massively when they are mere Liches and not yet the great Power Liches. That is why I like them - with 7 Liches, approximately 10-12 Vampires, about 70+ Skeletons and 20-30 Walking Deads - with such an army it is usually possible to penetrate almost any enemy's units on the first weeks of the game before you need to return to the hometown for repelnishing your army strength/magic skills. Usually, when I come back to the hometown it is already completely built, or very close to it. So, have them in your army. |

Death Knights/Dread Knights A great 6th level unit, which I think must be the 7th in Necropolis. The Knights can wield their swords with such an amazing accuracy that they can bring double damage or curse their opponents. I suggest you leave these units in your army as well. |
Bone Dragons/Ghost Dragons These are the weakest 7th level in Heroes III, I believe. Of course, they have their strength, especially in the Aging ability, but actually, that is all they have. Otherwise, speed they lack, as well as hit points. I advise you to leave these half-Dragons to guard the major towns.
On the 3rd - 4th weeks you can leave town to explore the neighbors' territories with the following army, providing you have Conflux as the second already built town. |
Skeleton Warriors Power Liches Vampire Lords Storm Elementals Ice Elementals Dread Knights Magic Elementals/Phoenixes |
Here if you wish to take Necrpolis/Conflux army, you must decide, either to take the Magic Elementals or Phoenixes, or at the other hand take them both leaving Storm Elementals or Ice Elementals behind. It is your choice, actually. But I recommend the first choice, it has been always working for me, anyway. |
Now, the question of what kind of hero you should take to lead this mighty new-forged army into the battle. You can take Galthran, the specialist on Skeletons, or Nagash - a brilliant hero at the beginning of the game. Or maybe Isra, Thant or Aislinn? Or some others of the Necropolis town? This is for you to decide, of course, but I generally play with either Galthran or Aislinn. |
These are the skills that must be chosen for them (in my opinion, of course...) |
Aislenn, the specialist in Meteor Shower spell |
wisdom (initial) necromancy (initial) intelligence water magic
|
earth magic air magic tactics diplomacy/logistics |
Galthran, the specialist in Skeletons |
necromancy (initial) armorer (initial) wisdom diplomacy |
earth magic air magic tactics intelligence |
Well, the skills do not differ much, but still - they are slightly different. |
Now about the general buildup of the town. Hard or lower difficulty level, both towns included at once. Pixies and Skeletons are already built, the both towns with a Fort. |
DAYS: NECROPOLIS: CONFLUX:
1st Walkind Dead Town Hall 2nd Mage Guild Marketplace 3rd Liches nothing 4th Town Hall nothing 5th Vampires nothing 6th Citadel nothing 7th Blacksmith nothing 8th Marketplace Blacksmith 9th City Hall Mage Guild 10th Castle City Hall 11th nothing Air Elementals 12th Capitol nothing 13th Power Liches nothing 14th Wights nothing 15th Death Knights nothing 16th nothing nothing |
The days with "nothing" to do are for the days when you are collecting money, merely waiting for ore or other resources to accumulate. |
On the 2nd week you come back to your town, upgrade the army, but the most of it and leave again. Try to hire a second hero now as soon as possible. He/she will be your guardian of the territory while you're out adventuring. Take the second hero and lead him/her behind the main hero's army, so that she/he would pick up all the chests that will be left by the main hero untouched for the second hero. After this return them both back to the hometown, leave the guarding hero at home and take out with the main army again. |

This is what you should have built by that time in the towns, presuming that you were travellng 1-2 weeks.
DAYS: NECROPOLIS: CONFLUX:
17th Bone Dragons Water Elementals 18th Necromancy Amplifier Fire Elementals 19th Vampire Lords Earth Elementals 20th Zombies Psychic Elementals 21th Wraiths Pyre 22nd 2nd Mage Guild Citadel 23rd Dread Knights Castle 24th 3rd Mage Guild Garden of Life 25th nothing Storm Elementals 26th nothing Ice Elementals 27th nothing Energy Elementals 28th nothing Magma Elementals 29th 4th Mage Guild 2nd Mage Guild 30th Skeleton Transformer Magic Elementals 31st Cover of Darkness Phoenixes (optional)/ Magic University 32nd Resource Silo (optional) nothing |

Here it is! Then after this, merely buy what you want from the both towns and then leave to fight! Just remember, the Pixies are merely Skeletons for you - don't upgrade them, just buy them and sacrifice them.
With the Magical University already built, you can give your hero the skills of the magical plains he/she needs - Water, Air, Earth or Fire.
Of course, almost all of the above could be changed as it is for joined Necropolis/Conflux armies, but it can be used the same for only one Necropolis.
Here is my building schedule only for Necropolis on the hard difficulty level or lower.
DAYS: DAYS:
1st Town Hall 16th nothing 2nd Walking Dead 17th nothing 3rd Mage Guild 18th nothing 4th Liches 19th Capitol 5th Wights 20th Power Liches 6th Vampires 21st Vampire Lords 7th Citadel 22nd Death Knights 8th Marketplace 23rd Zombies 9th Blacksmith 24th Wraiths 10th nothing 25th 2nd Mage Guild 11th nothing 26th Dread Knights 12th City Hall 27th Bone Dragons 13th Necromancy Amplifier 28th nothing 14th Castle 29th nothing 15th nothing 30th nothing 31st 3rd Mage Guild 32nd 4th Mage Guild
This is the building schedules for only one Necropolis. Earlier in the guide are building schedules for the first month for necropolis in combination with Conflux.
I hope that this will help you, all aho play on the hard difficulty level!
~ Cassana |


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